HANMIN CHO

As a kid, I’d grab a slushie with a friend after Taekwondo and head to the arcade for Tekken Tag Tournament. We’d spend the walk home talking about StarCraft and MapleStory. I’ve been chasing that feeling ever since.

I love designing and analyzing combat systems and the mind games between players. My strength is connecting the details of a system to the decisions players make: how a move invites a response, how a weakness becomes a read, and how each exchange changes the next.

I play Tekken competitively, and my interest in combat extends beyond fighting games to games like World of Warcraft. I study their systems, test ideas, and put them into practice. That experience informs the combat I design in FightingEngine and the tools I build for the Tekken community at tknow.gg.

my gaming footprints ↗
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education

University of Sydney

Bachelor of Science (BS)
Computer Science
Minor in Statistics

Yonsei University

Bachelor of Applied Science (BASc)
Computer Science

projects

Main

01 / FightingEngineFightingEngine02 / TKNOW.GGTKNOW

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03 / GLENZ.AIGLENZ

SKILLS